Zut Alors

Description:

Zut – (aka Zut Alors, real name Aloys deVille)

Appearance
Male, age 19, 5’-7”, 140 lbs
Small and thin build, brown hair, thin beard, tattooed arms, earrings. Dresses in basic well-worn clothing, typical of street life, although not necessarily homeless.

POWER LEVEL 8
POWER POINT TOTALS:
ABILITIES 26 + POWERS 25 + ADVANTAGES 10 + SKILLS 26 + DEFENSES 17 = 104

POWER POINTS EARNED: 126

ABILITIES

STRENGTH 1
STAMINA 0
AGILITY 1
DEXTERITY 0
FIGHTING 1
INTELLECT 2
AWARENESS 5
PRESENCE 3

OFFENSE
Initiative 3
Unarmed +5 Close, Damage 1
DEFENSE
Dodge (AGL) 2
Parry (FGT) 2
Fortitude (STA) 4
Toughness (STA) 2
Will (AWE) 13

POWERS & DEVICES
Mace (Foam): Blindness Affliction 2, Visual Dazzle 4, Chemical (+10 points)

MENTAL SENSE 8: Ranged, Acute 2 (Radius), Penetrates Concealment,
Communication Link (Other Psychics)
MIND CONTROL 1: Range: Perception, Cumulative Affliction, Resisted by Will
(4 points per rank)
-Can only use 5 times a day
-Can be recharged from eating Moon Pies
MIND READING 2: Range: Perception, Duration: Sustained, Resisted by Will,
Sensory Link, Limited to Sensory Link, Limited by Language
(2 points per rank + [extras 1 – flaws 2] = 1 point per 2 ranks)
-Medium needed: living mind
-Quirk: cannot use senses that a medium lacks or has limited function over
ANIMATE DEAD 2: Temporarily gain Minion Advantage equal to Power Rank
(1 rank = 15 minion power points])
-Reanimator tools and 1 pint of “Lazarus-9” chemical required to animate corpse
(gain 1 construct minion)
-Cost of reanimation (gain construct minion) = Dead NPC’s PL + Base Zombie Stats
(see below)
-Base Zombie Stats:

POWER POINT TOTALS
Abilities -30 + Powers 33 + Advantages 0 + Skills 0 + Defenses 1 = 4

ABILITIES

STRENGTH +2
STAMINA (N/A)
AGILITY -1
DEXTERITY -1
FIGHTING +1
INTELLIGENCE (N/A)
AWARENESS -1
PRESENCE (N/A)

POWERS
Undead: Immunity 30 (Fortitude effects), Protection 3

OFFENSE
Initiative -1
Attack +1 Close, Damage 2

DEFENSE
Dodge 0
Fortitude (Immune)
Parry 1
Toughness 3
Will (Immune)

-Level of Zombie (construct minion) cannot exceed user’s power level
-Multiple minions can be created if the amount of minion points allow for it
-Zombies retain only some of the NPC’s original stats: Non-Absent Abilities, Offense, Defenses, Initiative
-Zombies cannot make use of weapons, equipment or devices
-Zombies cannot retain Skills or Advantages based on Stamina, Intelligence or Presence
-Issuing commands to zombies is a move action.
-Zombies will follow orders to the best of their ability.
-Zombies lacking intelligence will only do exactly what they are told.
-Zombies will continue to follow their last order until given a new one.
-Zombies cannot be healed
-Minion rules still apply to zombies

ADVANTAGES
Eidetic Memory
Fascinate
Redirect
Startle
Assessment
Favored Environment (Urban)
Connected
Equipment 1
Languages 2 (French)

COMPLICATIONS
Paranoia: general distrust of strangers, authority figures, and Mammon agents
Self-imposed Travel Restriction: avoids checkpoints; believes to have an embedded sensor that will identify himself to Mammon agents
Xenophobia: fear of strangers
Cynical
Obligation: takes care of poor mother who lives alone
Technophobia: fear of complex machines and devices
Secretive

EQUIPMENT, VEHICLES, HQ

SKILLS
CLOSE COMBAT: Unarmed 5
DECEPTION 11
EXPERTISE: Streetwise 10
EXPERTISE: Social Sciences 6
EXPERTISE: Psychiatry 4
EXPERTISE: Comedy 4
INSIGHT 15
INTIMIDATION 3
PERCEPTION 9
PERSUASION 13

Bio:

Childhood, etc
Zut is a bi-lingual 2nd generation French speaker (Belgian), who immigrated to area with his single mother (Beatrice) during childhood. His mother lost her French immersion job during the civil war, and she resorted to various means to provide income for Zut and herself. One of these means was signing Zut up for an ‘infant aptitude study’ conducted by a precursor of Mammon industries. Unfortunately, the study was a guise for experimental artificial acceleration of certain aspects of childhood development. Several other children were involved in the neurological development program with Zut. Since an early age of being involved in the program, he, like the other subjects, exhibited the ability to mentally influence and vaguely read the minds of others. As the war escalated, funding for the programs were cut, leading to lack of oversight and increased risky experiments by the now rouge scientists. Most of the subjects ended up dying through risky experiments as a result. However, Zut’s mother went into hiding with the pre-adolescent child for his protection, until the program was officially shut down.

As he matured, Zut began making money by street performing and using his psychic abilities to con tourists with magic tricks and gambling schemes. During a civic clamp-down following the rise of influence of Mammon Industries, the corporations began arresting street performers who were significantly successful. Zut also began to hear rumors that Mammon Industries was establishing new experimental human development programs styled after the one he was subjected to as a child, and also that they were seeking to find former subjects who survived the original experiments for continued experiments.

Shortly before he planned on giving up on street performing and going into hiding, Zut was recruited by the resistance effort during the early stages of the clamp-down after a con-game with a rebel who noticed his psychic abilities. The resistance encouraged him to further develop his psychic abilities into basic mind control, telepathy, and remote viewing. Privately, Zut also began working with a rebel scientist on establishing mind control of the brains of the recently deceased, with varying degrees of success. (It is a complicated scheme involving artificial blood circulation to the recently deceased brain.) Zut’s mother still lives in the area and Zut will occasionally reside with her and feels the strong urge to help support her financial/health needs.

Interaction with Others:

Usually directionless and cynical, Zut’s struggle against Mammon is largely driven to action due to his paranoia of various authorities, including Mammon Industries and their sub-corporations. Skeptical of strangers, Zut compensates by being devoted to those he trusts, mainly because he needs to maintain companionship. Tends to take unnecessary measures to obtain privacy/secrecy and to avoid his many perceived conspiracies. He believes he has an embedded sensor from his childhood research program that will allow certain equipment to identify him, and will not travel through checkpoints or security clearances because of it. He is driven by a fear that Mammon is constantly looking to abduct him to resume the mental research programs of his childhood. Distrusts technology because he fears it may conduct surveillance and he cannot verify it’s true intentions mentally, as he can with people. Zut believes that mentally perceived hostility is legitimate, but distrusts mentally perceived friendliness because it may be a ploy by someone with high level awareness. [Any attempt by Zut to detect hostility mentally should be rolled secretly by the GM without telling the group the result of the roll.]

Zut exhibits strong influence on others in friendly ways, usually perceived as a convincing attitude and a trustworthy face, but largely owing itself to his mental powers of persuasion. He has a sarcastic/cynical sense of humor that he often employs as a result of his feelings of alienation because of his paranoia.

Zut Alors

Lion and Dragon - Rebel Yell Dr_Magnanimus